camjo13: PoE 1 > PoE 2 >>>>>>>>>>>>>>>>> Diablo 4
Thrilling1: I don't care about leaderboards.
HoppingPuddles: I can't believe this is what they consider content now. They just took the pit, and made it a tower instead. What is even happening over there. Why is Blizzard unable to actually make new or interesting content.
svsva-ey2ux: now i see why the game is shit
JefferyBlue: I like the part where Raxx ignored them answering the questions because he just kept screaming about one question. When, in all likelihood, he had the chance to ask said question in chat and instead stared at the screen ignoring the information they gave him because he wanted an answer to a question he refused to aske when the opportunity presented itself. And if you read that and are upset at that run-on sentence then welcome to the fucking club.
MoonUnit640: Honestly Raxx, I think you should prepare for D4 fireside chats by taking some migraine meds, drinking chamomile tea and putting an icepack on your head :)
devo2: The Shader thing seems to happen in PoE 1 aswell. Thing just goes mental and very, very rarely it will crash.
In PoE 2 it definitly crashes.
2bringu: Shadow Drop maybe a Mothers Blessing for the Holidays ? maybe :D i would not expect anything bigger from this Team sorry guys
Wakshak321: The game itself isn't bad, its just that the itemization is horrible. In Diablo 2, people still discover new items and get good blue endgame items after 20 years even if endgame content itself is minimal in that game, meanwhile in D4, you kill 1 boss and you get all their uniques, in about 20 hours you have a fully kitted endgame build and now you're just repeating content to get better versions of what you already have to do the same things you already did just on higher difficulty. Lower drop rates, rework all uniques so they feel essential individually for different builds, not when you get all 6 or so to THEN feel like your build starts to work. Make endgame content actually challenging so that it requires you to get fully geared up, not just more difficult versions of what you already did. Also add 1 activity that gives all boss mats and specific rewards to that activity, instead of you having to do 10 different things for 5 mins of boss farming to then spend hours repeating yourself for 1 boss run, it feels like you're taking 2 steps back and 1 step forward to get geared up enough to then quit the game.
Eternos3773: Blizzard..once again with three steps forward and then five steps back. Not releasing the Tower/Leaderboad at the start of the Season is a huge L again. That takes away all the momentum of character building and progression. The dynamic between pushing your build and grinding gear. Releasing it after a month of Season launch with players already having very good gear and maxed out Glyphs, ect, does not make it fluid. Even with the Tower being in "Beta" which isn't the problem, I can understand that side of it and Holidays. If the Tower isn't ready now, then Season 11 should not be starting until January. Who in their right mind, would think this is the best course of action ever?? Leadership needs to step in and make better decisions from the top down. I like a lot of the changes they're making in Season 11 and it gives D4 potential for the game to keep getting better in future patches. But we can't be releasing a competitive mode a month after Season launch, when the grind and progression has already been completed.
cjdig86: I just spent about a week on Diablo 4. First time playing it. Put in about 25 hours. Completely lost all interest to get back into it now. It feels soulless. The music soundtrack is non existent.. every area on the map feels like the same exact area. I’d much rather make a new character on Diablo 2 again at this point… D4 just isn’t it.