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Dying Too Much in Diablo 4 Season 11? Survivability Toughness Explained

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Dying Too Much in Diablo 4 Season 11? Survivability Toughness Explained

Dec 18 2025



HatredLLC: People also dont realize that the essence of hellfire in the corrupted slot makes them die to random people and mercs when fighting Azmodan
thefallenknight04: They need to change explosive trait on elite monsters that thing one shots you regardless of your resistances. I can understand if it lets you live with just enough health but getting one shotted by a basic monster while having 450k toughness on your character is ridiculous.
RyanKamote: I be killing players during world bosses lol
richardhaw9757: is something wrong with fire damage in s11? it seams brutal, like how lighting used to be long ago where it was bugged
dbmartin7105: I discovered your channel the other day. Hands down the best D4 advice channel around. Thanks!
TheRumblewagon: This is exactly what I needed to know. Was getting one shot by T2 world bosses at 180,000 toughness. Thank goodness I didn't send my hardcore character into this stuff yet.
HarryPotterFan1307: Azmodan hot patch coming in tomorrow because he was one-shotting people as NOT intended.
CedricDur: The thing with D4 is that the screen is absolutely cluttered
Chargo-phargo: Being with 1.2 million toughness over 10k each resist. Doing 200 billion... why does 100 on death effect insta proc and not even a split fucking second to move or out heal
mman6859: I have 380k toughness, 80k armor, 94-97% for all res, like 14k health and somehow the WB still one shots me periodically lmao
aleefmohammed244: Ya'll are dying because of the seasonal essences being in the corrupted slot
ozmar6418: I'm waiting for this patch to be patched cuz ain't normal the damage some elites (yeah, not even bosses) are doing.
dfillio8993: “Toughness” is the most trash bs they have ever added into this game they should just put it back to the old system it was way better you knew exactly how much armor and res you needed and there was rarely ever bs 1 shots yet this toughness crap you could have 700k toughness and still get randomly 1 shot it’s dumb af
cruise__control2564: I was waiting for you to explain this. Nobody does it better. Thank you.
Chargo-phargo: 12k life and my pots are basically full rejuvies... nerf the seasonal elite mob affixes
balkcsiaboot3297: Too much bullshit floor explosions in this game. I am not having fun this season. Probably because I"m not a sucker who bought the Paladin. Same shit different expansion - first the Spiritborn was stupidly OP and now the Paladin. HEY! Let's make the new class tough as nails to incentivize these nerds to pre-order.
SiClipping: Thank you. I put Xal rune, now I never died to Azmodan anymore!
ashleygoggs5679: It does really feel like life scaling this season has gotten worse. Hitting 10k life in previous seasons has been so easy but this season ive been struggling. even with life GAs
DeangeloVicrs282: Full screen of monster chaos can't even see where to move to get away form them exploding seconds later especially if you in a tight close quartered pit, its kinda annoying at par 195 running p60s.
SergFox100: Nothing in this game besides a boss mechanic should one shot you. Blizzard needs to adopt some ideas from the GGG
ChiliDogg-playa: One issue I've had since the start with the whole game is the instant death. I understand that a major boss can have a instant death mechanic but it should not be a thing with mobs. On hardcore mode, sure, keep it the way it is, thats part of the rush. But for us normal folks, there needs to be a cap on how much damage you can take like 80% of your life. So like if you have 100% life, the most any action, besides boss mechanic, can take away from your health is 80%. Or, if something is going to take you from 100% to death, then it needs to use auto use a pot instead. Total bs that a random thing on the map can one shot you when I'm supposed to be this bad ass with 10k hp.
dannyalford1755: Damage reduction on Tuesdays
nodewizard: Great video. Just an obvious FYI, you can temper exactly what you want now. So, if your goal is armor, resistances or life - you can easily select it instead of gambling. That helps a lot too.
Bautaen202: Best video ever. I was totally clueless about this, and yes... I died a lot and didnt knew why. But now I know. Big thanks to you and your awesome work towards the D4 community. <3
fakeaussie2298: nice work...I think the more relevant part is how to balance the offense and defense across the Torment Levels and activities.
any advice or baselines of the figures to look at would be more useful.
e.g. at Pit Lvl 100 .. monsters are hitting at XXX dmg and you'll need around XXX toughness roughly to reasonably survive (outside of any immune mechanics like Castle etc)
mickyowo: I can’t even get past torment 2 atm whoever at Blizzard decided to call this Divine intervention is stupid last season was season of chaos.

yet this season feels far more chaotic then season 10 imo it’s absolutely, insane the amount of affix’s the elite, mobs have especially in the pit it’s absolutely ridiculous.

and nerfed our potions to x4 seriously kthe Aoe attacks are now so devastating there’s barely enough. Time to heal or move out the way or you get 1 shot by belilas echo :/ while trying to escape every other ridiculous situation.

The swinging axes with poison infused along with the dagger/ swords that literally drop directly above you even after teleporting still wipes out 50% of your HP.

Aoe the red lightning and the explosive bombs and cover such a large radius now and there’s barely anyway to dodge these even with crazy toughness/ armour these changes are pretty confusing imo also I hate the fact we can no longer see what our max HP is unless we go all the way to the bottom of stats and the divine gifts are such a crappy system
VaderWasFramed-h2e8c: Not dying. But just not doing enough damage at 240 paragon

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